There was a fantastic line-up of games at the Global Game Jam Play Party last Thursday. Some were artistic, others experimental, while still some others were quirky and innovative in their own right. Most, if not all of them, gave their own take on this year’s GGJ theme: “We don’t see things as they are, we see them as we are.”
Hosted by DePaul CDM, the Play Party featured 11 games, which were developed at both DePaul University and PETAL et al. during the Global Game Jam. From surreal Jean Giraud-inspired environments, to procedurally generated mazes, there was a wide range of games that kept people entertained throughout the night.
You could communicate with characters using a physical microphone in games such as A Night on the Town, frantically prepare for a party through a multi-perspective layout reminiscent of graphic novels in … Read More »
Several dozen people showed up at IADT (International Academy of Design & Technology) Chicago last Thursday for the “Kickstarting Your Dream Game” panel. Hosted by IGDA Chicago, the event brought together several of Chicago’s game developers to share and discuss the challenges, successes, and failures they faced in trying to fund their games through Kickstarter.
Panelists included Michael Mendheim (Mutant League Football), Dan Nikolaides (Project AWAKENED), Peter Sheff (Tetrapulse), Eric Shofe (The Curse of Shadow House), Craig Stern (Telepath Tactics), and Ryan Wiemyer (Organ Trail, Max Gentlemen). The editor-in-chief and co-founder of Chicago’s Sugar Gamers, Rebecca Rothschild, moderated the panel, asking several insightful questions that helped move the discussion along.
From indie to large budget, industry newcomers to seasoned veterans, the panelists’ diverse backgrounds and experiences kept things engaging throughout the event. Of the numerous excellent advice given, it was unanimously agreed upon … Read More »
Global Game Jam 2014 takes place January 24-26th and IGDA Chicago is proud to help support the local DePaul GGJ site. We’re looking for both eager participants and seasoned mentors so we can make this year’s edition of GGJ in Chicago even more amazing than last year!
How to Participate in GGJ 2014
To participate in the DePaul GGJ, please email Allen Turner (email@example.com) with the subject line [GGJ 2014], your name, and discipline focus (engineering, design, sound, UI, animation, production, etc.) There is a $50 fee for non-DePaul students. You will need to be cleared for participation by January 22nd, so don’t delay!
Mentor at GGJ 2014
We’re seeking mentors for all of Saturday the 25th. Simply email firstname.lastname@example.org by January 22nd with your preferred time, name, and discipline focus. As teams are scrambling to complete their games, you could be an invaluable troubleshooting … Read More »
We’d like to extend our heartfelt appreciation to everyone who braved the cold Chicago weather to join us for the Game Dev Holiday Mixer on December 17th. Thanks to all of your support, we were able to raise $2,300 and collect a heaping box of toys for the Comer Children’s Hospital. Needless to say, the Chicago game development community is pretty awesome!
Thank you Kyle Bailey of Industry Night for collaborating with the IGDA Chicago Board on this fantastic event. Special thanks to The Emporium Arcade Bar for hosting the event, as well as offering the exclusive Drink+Token package, which gave our guests an opportunity to contribute to the cause while enjoying the drinks and games they love. Huge thanks to Wargaming West for buying each and every person who donated a Drink+Token Voucher, and for contributing to our donation total … Read More »
IGDA Chicago and Industry Night, two local game development groups who have been active since 2011, are collaborating on the 2013 Game Dev Holiday Mixer on December 17th at the Emporium Arcade bar, with the goal of raising donations for the Comer Children’s Hospital.
Proceeds from the sales of Drink+Token Vouchers will be donated to the Children’s Hospital. Everyone wins when attendees get the drinks and game tokens they love while helping the cause!
Additionally, buy-in for the Mortal Kombat 2: Fight for the Kids arcade tournament is only $5. The top fighters will take home great prizes, such as a Collector’s Edition of Injustice: Gods Among Us courtesy of NetherRealm Studios.
IGDA Chicago will be accepting donations to the Children’s Hospital throughout the event. The first attendees to donate toys or funds will receive a free Drink+Token Voucher courtesy of Wargaming West!
A … Read More »
My alarm rings. It’s 7:00am on a Sunday. My game-developer work ethic won’t even let me sleep in on the weekends. The IGDA picnic isn’t until one o’clock, so I set another alarm for myself and get in another hour or two of sleep. When the time finally comes, I double check the event details eleven times and catch a bus up north. Burying my head in a book, I reemerge at my destination, like a zeppelin ride in World of Warcraft.
Lincoln Park is big (the place, not the band), and I feel like I’m checking a quest log when I take out my phone, forced to read through the quest description to know where to go. Luckily, Patrick “Event Planner” McCarron planted a big marker at the south tip of the lake. Thank goodness for mindful game designers—I make … Read More »
Last month, I attended the Science Game Jam at the Field Museum. The event brought together game developers with scientists from the Museum’s Biosync department. The research topics included: migratory behaviors of animals, the evolution of birds, and how ecosystem adapt to change. The goal was to create educational games based on their research. The event brought in 28 developers from across the Chicagoland region. The experience ranged from hobbyists, to independents, and everything in between. Like the name suggests, the theme involved communicating scientific theories through fun game mechanics. Over the next 72 hours the teams set out to accomplish this mission. What follows is my first hand account and my takeaways from the event.
Everything is a System
Both game development and science experiments use systems. Scientists use these systems to test theories. Game developers use systems … Read More »