A diverse lineup of games was shown at the Global Game Jam Play Party this year, hosted once again by DePaul CDM. Dozens of people had fun scrambling for supplies in space stations, exploring a sequence of surreal vignettes, and wearing different hats. Six out of the twenty six games developed in Chicago were presented at the event, including:
Alone with Hats – A quirky 2D platforming game where players gain different abilities from wearing different hats
Cosmic Equalizer – A surreal 3D game that is “a space symphony about the inevitability of death” (play it here)
Project 2201 – Players memorization and hand coordination skills are put to the test in this top-down action game, where the input keys are randomized each playthrough (play it here)
Space Scavengers – In this 2D co-op game, players race to collect enough supplies from abandoned space … Read More »
We’d like to extend our utmost appreciation to those of you who gathered together at the Emporium on December 16th for our third rendition of the Game Dev Holiday Mixer, a time-honored tradition between IGDA Chicago and Industry Night. Thanks to our amazing community, we raised $1004.91 for the Comer Children’s Hospital and collected a box full of great toys for the kids! This will no doubt make the holidays a bit brighter for patients and their families.
Thank you Kyle Bailey (Industry Night) for collaborating with the IGDA Chicago board to make this happen.
Extra special thanks to Emporium Arcade Bar for giving us a great space in Wicker Park and the opportunity to offer drink and token vouchers that contributed to the cause.
We’d like to extend a huge thanks to our generous sponsors:
Phosphor Games Studio for making it possible for guests to … Read More »
After having a blast last year, IGDA Chicago and Industry Night are collaborating on our third Game Dev Holiday Mixer on December 16th at the Emporium Arcade Bar, with the goal of raising donations for the Comer Children’s Hospital. We hope to see you there, so please save the date!
This year we’ll have a showcase of local games, a raffle and arcade cabinet tournament for the cause, as well as all around good times. You can order Drink + Token Vouchers and/or Fight for the Kids Tournament spots in advance on Eventbrite.
Pictures from the Post-GDC Meetup are now on Flickr, courtesy of Serge from Wargaming. Special thanks to Wargaming Chicago-Baltimore for hosting the event and providing refreshments!
The IGDA exists to advance and enhance the careers of game developers throughout the world, and to get a better understanding of who we are, what we do, and how we feel about our industry, the IGDA is conducting the Developer Satisfaction Survey. Anyone involved in the video game industry is welcome to participate: academics and students, independent contractors, indies, etc.
Please take a moment to complete the survey so your voice is heard and share it with all of your colleagues. I would love for the IGDA to have the widest, most accurate sample possible so we can learn more about this exciting industry and how we can continue to improve it!
If you’ve been hoping for a conference closer to home, you should be backing this Kickstarter for the Midwest Game Developers Summit (MGDS), a conference for game developers in the Midwest. The MGDS will be held July 12th-13th, 2014 in Oconomowoc, Wisconsin, which is only a couple of hours from Chicago!
The conference, which evolved from last year’s Wisconsin Game Developers Summit, is being organized primarily by students and recent graduates with support and help from local IGDA leadership throughout the Midwest. Please spread the word about this!
There was a fantastic line-up of games at the Global Game Jam Play Party last Thursday. Some were artistic, others experimental, while still some others were quirky and innovative in their own right. Most, if not all of them, gave their own take on this year’s GGJ theme: “We don’t see things as they are, we see them as we are.”
Hosted by DePaul CDM, the Play Party featured 11 games, which were developed at both DePaul University and PETAL et al. during the Global Game Jam. From surreal Jean Giraud-inspired environments, to procedurally generated mazes, there was a wide range of games that kept people entertained throughout the night.
You could communicate with characters using a physical microphone in games such as A Night on the Town, frantically prepare for a party through a multi-perspective layout reminiscent of graphic novels in … Read More »