Global Game Jam Play Party

Posted on February 13th, by IGDA Chicago in Events, Featured. No Comments

Thursday, February 21st at 7pm.  IGDA Chicago hosts the second annual Chicago GGJ Play Party.  Come out to play the raw experimental games made at GGJ sites all around Illinois.

DePaul Global Game Jam

Posted on January 7th, by IGDA Chicago in Events, Featured. No Comments

Registration open now!

From DePaul’s Website:

A Game Jam is an event which brings together artists, programmers and designers to spend a weekend working together in intense game development and design. Why? To work with people you might not otherwise meet, to show off your skills and creativity and to get respect for making great and innovative games under extreme time constraints!

The DePaul Game Jam ’13 is the sixth annual game jam in Chicago and it will be held between Jan 25 – Jan 27 2013. The event is non-profit and it is organized by the College of Computing and Digital Media at DePaul University.

Once again, the DePaul Game Jam is part of the IGDA Global Game Jam that takes place all over the world during (mostly) the same 48 hours. The Global Game Jam will start at 5:00p Friday, January 25, 2013 through 3:00pm Sunday, January … Read More »

Game Jam Survival Techniques

Posted on January 7th, by IGDA Chicago in Events, Featured. No Comments

Speakers: Ryan Wiemeyer (The Men Who Wear Many Hats), Kevin Zuhn (Young Horses), Dave Fulton (Jacksmack), Dan Loane (Wideload).

Want to participate in a game jam?  Looking for tips and tricks on how to survive one?  Or maybe you just want to hear old war stories from seasoned game jammers…

Come check this event out, where game jammers and game devs will talk shop on how to get through a game jam with a finished game and your sanity intact (sort of)!

IGDA Chicago and Indie City Games Collaborate

Posted on October 30th, by IGDA Chicago in Events, Featured. No Comments

Sponsored by Gree.

Working on a mobile game? Pitch us your latest build or GDD on the spot, for a chance to win swag and other cool prizes.

Gree is a leading mobile social gaming company that recently launched the open beta of their GREE Platform, a global platform that brings together developers and players.

Want to know more? Email us at greelovesindies@gree.net

Come see:

Dave Engelberg (Director of Developer Relations) of Gree speak about their new “Gree Loves Indies” program!
Schuller Heinz, former art director at Day One Studios, will talk about developing the Top-20 XBox Live Indie Games title “Avatar Lazer Wars 2.”
Craig Stern will talk numbers for Telepath RPG: Servants of God. What worked to drive sales? What didn’t? What impact did pricing have? We’ll find out!
Kevin Geisler will talk about free and cheap tools for collaborating with other developers, and Jake Elliot … Read More »

How to Get to GDC for Free

Posted on October 17th, by IGDA Chicago in Events, Featured. No Comments

Students and educators: please join us for a presentation on the IGDA Scholarships program, including details about the program itself and how students can put their best foot forward when applying! Former IGDA scholars will be giving you their advice and hard earned knowledge.

Join us on Wednesday, October 24, 2012 at Flashpoint.


Opinion: My Opinion is Worthless

Posted on October 15th, by dwolinsky in Featured, Games Press. 1 Comment

“Time is the thing we have the least of… I don’t want people to waste their time on something they’re not going to enjoy.”

That’s what Arthur Gies, the reviews editor for Polygon says at the outset of the publication’s latest episode of its navel-gazing web series, Press Reset. The episode, the series’ seventh, is titled “FunFactor™,” which I assume is a nod to the jargon and useless lingo game critics have invented to articulate to readers whether a game is good or bad. At the end of the day, that’s all we really care about, right? Traditionally, games are supposed to be fun, and they either are or aren’t.

I doubt anyone will disagree with me there.

But the problem I have as a game critic, a member of the media, and as a regular human being is the implication that Game Critics … Read More »

How Game Devs are Hurting Kickstarter

Posted on September 25th, by dwolinsky in Featured, Games Press. No Comments

There was a time when Kickstarter was fresh and new and exciting. It was the Old West: a little bit dangerous and a lot bit uncharted territory. Folks wanted to get their obscure out-of-print camera parts made or a super-powerful bike lock produced. That made sense. They’d more than meet their goals, and with it, a concept known as “super-funded” came about. It’s when people ask for, say, $20,000 and make $20 million.

That’s a hypothetical.

And then, invisibly, that’s when Kickstarter began to mutate from a crowd-funding DIY love-fest to what it’s slowly becoming for some more disingenuous entities: a marketing platform. That is, people (or companies, mainly) started using Kickstarter not really caring whether they met their goal. What they were striving for was attention in the gaming media that they’ve reunited and are interested in making something new — … Read More »

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