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CVGLS 2019

The law is always a step behind technology. In particular, the legal profession has expressed extreme difficulty in addressing the technical and expressive qualities present in video games. Video games are subtly complex by their very nature, and do not seem to fit completely into any singular field of law. The fields of copyright, trademark, patent, constitutional, and business law have all been applied to video games in an effort to regulate and protect them. As often as not, as many conflicting applications of law emerge as congruent ones.

Earlier Event: October 4
The Fall Experiment 2019