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IGDA Chicago Board Welcomes Eric and Patrick

August 15, 2013

As summer continues, IGDA Chicago warmly welcomes its two newest board members Eric Shofe and Patrick McCarron. We hope to see their positive influence in this season and many more to come.

Eric Shofe

Eric Shofe

Eric joins us from Bartlett, IL—just outside Chicago—with his wife and three children where he works as an indie developer. Among his many talents, Eric has been drawing since he was a kid. He started with computer graphics in BASIC on the Apple II, plotting individual points, and continued on to his first animation on the Apple IIGS. Needless to say, he’s showed no signs of slowing since. His primary interests lie in art, music, and storytelling, and he has expressed his satisfaction as an indie developer, explaining that it allows him to fully utilize his passions and complete freedom to create. He has just finished one of these creations, The Curse of the Shadow House, which he as been working tirelessly on over the last 15 months.

For Eric, the IGDA has been an incredible opportunity for learning and networking. He looks forward to giving back by donating his time to help organize events that bring the game dev community together where developers may share projects, learn from each other, and have fun.

Patrick McCarron

Patrick McCarron

Patrick lives in the Northwest Suburbs, at least until he takes the plunge and moves closer to the city. He specializes in design and development on mobile platforms, both in hobby and work. In fact, he made his way into the games industry by developing one of the first games for the iPhone in his spare time, before Apple had even launched the AppStore. He has continued to work with the platform ever since. Currently, Patrick creates iOS apps and games for Stand Alone Inc. and their clients.

By joining the IGDA Chicago board, Patrick aims to help build a better sense of community for game development in Chicago. He believes that, despite being often overlooked, Chicago is a great city for game development that produces great work. During his time with the IGDA Chicago, he hopes to help show the world the quality of Chicago games and their developers.

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