Saturday, June 29th, is a day you won’t want to miss.
Starting at 1:00 P.M. the crew at Indie City Games kicks off the day with their
The theme of this meeting is going to be “design rants”. They’ve got a rapid-fire succession of quick talks on topics from AI programming to level design lined up.
In addition, Rob Lach’s got a few things to say about some new games they’re adding to the Indie City Arcade cabinet, Ryan Wiemeyer’s announcing a new coworking space he’s got up and running, and they’ll have open play with one another’s games.
After that, you will want to head on over to Tribeca Flashpoint Media Arts Academyfor
How does the guy who made Quake tackle a new genre?
How does the designer of Train approach a new platform?
How did they go about starting up a new business from scratch?
This is YOUR chance to ask!
This special Q&A session will run from 4:00-6:00.
A social mixer will follow at Potter’s Lounge from 6:30-8:30pm, which includes beverages and snacks!
And that’s not all.
Starting at 8:00 pm, join Indie City Games at the Emporium Arcade Bar for the release of their
Don’t miss out on this memorable day filled with opportunities to check out what you fellow devs are up to, pick the brains of two legendary game designers, do some networking, play games, and have a good time!
1:00 P.M. – ICG June Meeting
4:00 P.M. – An Afternoon with Brenda and John Romero
6:30 P.M. – Social Mixer at Potter’s Lounge
8:00 P.M. – Indie City Arcade Machine Games Release at Emporium Arcade Bar